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9.7.4 Leash Made Simple: Master CodeHS with Expert Tricks That Work

Admin February 12, 2026 13 minutes read
9.7.4 Leash

9.7.4 Leash

Table of Contents

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  • Introduction
  • What Exactly Is the 9.7.4 Leash Challenge?
  • The Simple Code That Gets You Started
  • Why Your Leash Keeps Freezing (And How to Fix It)
  • Making the Leash Stretch and Shrink Naturally
  • How to Change the Leash Color Instantly
  • Common Pitfall: Drawing Before the Ball Exists
  • Performance Tricks for Butter-Smooth Movement
  • Adding Personality: Make the Leash Wiggle
  • How to Test Your Leash Thoroughly
  • Real Student Example: From Frustration to A+
  • Frequently Asked Questions About the 9.7.4 Leash
  • Conclusion: Your Turn to Build Something Great

Introduction

Have you ever watched a dog run after a ball? The leash trails behind, moving perfectly with every jump and turn. That is exactly what the 9.7.4 leash challenge asks you to build. But here is the truth most teachers won’t tell you: getting that leash to follow smoothly feels harder than it looks. You write the code. The leash draws fine. Then the ball moves, and the leash stays stuck in place like it fell asleep. Frustrating, right? I have helped hundreds of students fix this exact problem. The good news? You do not need to be a programming genius to make it work. You just need to understand three little things: where the ball is, where the leash ends, and how to update both at the exact right moment. Let me walk you through it step by step.

What Exactly Is the 9.7.4 Leash Challenge?

The 9.7.4 leash exercise is a popular coding assignment found in the CodeHS JavaScript curriculum. Students must create a virtual leash that attaches to a ball and follows it across the screen . Think of it like drawing a straight line from the ball’s center to a fixed point above it. The catch? The ball moves. Your leash must move with it. If you only draw the line once, the leash stays behind while the ball rolls away. That is why most first attempts fail. The assignment teaches you something bigger than just drawing lines. It teaches you how programs remember information and how to make objects respond to changes in real time. These skills form the foundation for building games, animations, and interactive websites later on.

The Simple Code That Gets You Started

Let me show you the basic code that solves the 9.7.4 leash exercise. This is your starting line, not the finish line. The function drawLeash(ball) accepts the ball object as its input . First, you grab the ball’s exact center position using ball.getCenter(). This gives you the X and Y coordinates where the ball lives right now. Next, you create an end point for the leash. Most students set this point 100 pixels directly above the ball. Finally, you call drawLine(center, end) to connect the dots. Run this code, and you will see a nice leash appear. But here is the problem: move the ball, and the leash stays frozen. The ball travels to the right edge of the screen, yet the leash still hangs in empty space where the ball used to be. We need to fix that.

Why Your Leash Keeps Freezing (And How to Fix It)

I want you to imagine taking a photograph of your friend holding a leash. The photo captures the exact moment. But if your friend walks away, the photo does not change. That is what your code is doing right now. It takes one snapshot of the ball and draws the leash once. The computer does not know you want it to keep checking the ball’s new position. To fix this, you need to tell the program, “Every single time anything happens, redraw the leash right where the ball is now.” The solution lives inside the update() function . You create an update function that resets the leash’s end point to the ball’s current center minus 100 pixels. Then you attach this update function to an event listener. Every time the ball moves or the user presses a key, the program calls update and refreshes the leash. It is like swapping that old photograph for a brand new one fifty times per second.

Making the Leash Stretch and Shrink Naturally

Real leashes do not stay the same length forever. Sometimes the dog runs ahead, and the leash pulls tight. Sometimes the dog comes back, and the leash goes slack. Your 9.7.4 leash can do this too. The trick lies in the length property . Instead of setting your end point to a fixed number like 100 pixels, you set it to the ball’s radius. Why the radius? Because the ball’s radius changes size if the ball grows or shrinks. Imagine a balloon animal bouncing around. When the balloon inflates, the leash attached to its center needs to get longer to reach the outside edge. When the balloon deflates, the leash shortens. You can write code that watches the ball’s radius and adjusts the leash length automatically. This creates a realistic, stretchy effect that impresses teachers and looks professional.

How to Change the Leash Color Instantly

Solid black leashes work fine, but colorful leashes show off your creativity. The 9.7.4 leash lets you change colors using the fillStyle property . The cleanest method ties the leash color directly to the ball’s color. Your code reads the ball’s current color using ball.color and applies that same color to the line you draw. Now your leash matches your ball perfectly. Blue ball, blue leash. Red ball, red leash. You can take this further by adding conditional logic. For example, if the ball touches the edge of the screen, turn the leash red as a warning. If the ball is moving fast, turn the leash orange. These small details separate average assignments from memorable ones. Teachers remember the student whose leash changed colors like a rainbow.

Common Pitfall: Drawing Before the Ball Exists

Here is a mistake I see constantly. Students write their leash code at the very top of the program before the ball is even created. The computer tries to draw a leash attached to nothing, and the whole program crashes. Always create your ball first. Then pass that existing ball into your drawLeash function. Think of it like trying to attach a leash to a dog you have not adopted yet. You need the dog first. The leash comes second. Check the order of your code lines. The ball creation must appear above the leash function call. This seems simple, but when you are staring at twenty lines of code at midnight, it is easy to mix up the sequence. Slow down and read your code from top to bottom like a story.

Performance Tricks for Butter-Smooth Movement

Choppy leash movement makes your project look amateur. You want fluid motion that feels professional. The secret lives inside the update() method placement . Do not attach your update function to keyboard events only. Mice move. Timers move. The ball itself can move automatically. Attach your update listener to the main animation loop instead. Every frame, usually sixty times per second, your program automatically recalculates the leash position. Another performance tip: avoid creating new variables inside your update function if you do not need them. Each new variable takes memory and processing time. Reuse existing variables whenever possible. Your program will run faster, and your leash will glide across the screen like it is floating on ice.

Adding Personality: Make the Leash Wiggle

Want to really impress your classmates? Add a slight wiggle to your leash. Real leashes bounce a little when the dog moves. You can simulate this by adding a small random offset to the leash end point. Maybe the end point varies by two or three pixels left or right each frame. The leash appears to jiggle naturally. Do not overdo it. Too much randomness looks like a bug. Just a tiny bit of noise gives the leash life and character. This is not required in the standard 9.7.4 leash assignment, but it shows initiative. It shows you understand the code well enough to experiment and add your own creative signature.

9.7.4 Leash · Ultra‑Fast Neon 3D
🧠 COMPLETE REFERENCE TABLE
PropertyWhat It DoesCode SyntaxCommon ErrorsFixesPro Tips
getCenter()Returns precise X/Y of ball centerconst c = ball.getCenter();Not storing result, repeated callsStore in variable onceStore x/y separately if used >10x
drawLine()Draws straight leashdrawLine(start, end);Wrong point orderLabel start / endChain for chain‑link effect
update()Refreshes leash positionfunction update(){ end.y = center.y - len; }Not attached to animationUse requestAnimationFrameName it refreshLeash()
lengthDistance ball↔handleleashLength = 100;Hardcoded numberCalculate from ball.radiusUse slackFactor (1.2, 3.0)
strokeStyleLeash colorctx.strokeStyle = ball.color;Using fillStyleUse strokeStyle for outlinesSpeed‑based palette
addEventListenerListens to user actionswindow.addEventListener("keydown", fn);Wrong target elementAttach to specific elementAlways removeEventListener
ball.radiusCurrent ball sizeleashEnd.y = center.y - radius*2;Treating as constantRead fresh inside update()Multiply for leash personality
lineWidthThickness of leashctx.lineWidth = 4;Forgetting to resetReset to default after drawingTie to ball speed
beginPath()Starts new drawing pathctx.beginPath();Missing between leashesCall before every leashCombine with setLineDash
moveTo()Moves pen without drawingctx.moveTo(center.x, center.y);Wrong start pointAlways use getCenter()Corner attachment possible
lineTo()Draws invisible linectx.lineTo(handle.x, handle.y);Called before moveToOrder: move→line→strokeMultiple calls = zigzag
stroke()Makes line visiblectx.stroke();Forgot to callAlways call after lineToSingle call at end
clearRect()Erases canvas areactx.clearRect(0,0,w,h);Never clearingClear every frameClear only bounding box for perf
requestAnimationFrameSmooth animationrequestAnimationFrame(update);Using setIntervalUse rAF insteadPass timestamp for time‑based move
removeEventListenerCleans up listenerswindow.removeEventListener(...);Never removedPair with addEventListenerCreate cleanup() function
mouseX / mouseYMouse positione.offsetX, e.offsetYUsing clientX/YUse offsetX/offsetYStore as object
Math.sqrt()Diagonal lengthMath.hypot(dx, dy);Only horizontal/verticalUse PythagorasMax leash length
Math.atan2()Angle between pointsMath.atan2(dy, dx);Hardcoding angleDynamic calculationConvert to degrees for arrows
⚡ SPEED REFERENCE CARD
TaskOne‑Line SolutionDifficulty
Attach leash to ball centerdrawLine(ball.getCenter(), {x: ball.x, y: ball.y - 100});Easy
Follow moving ballrequestAnimationFrame(() => drawLine(ball.getCenter(), end));Medium
Change leash color to match ballctx.strokeStyle = ball.color;Easy
Stretch with ball sizelet length = ball.radius * 2;Easy
Attach to mouse cursorendPoint = {x: mouseX, y: mouseY};Medium
Dotted leashctx.setLineDash([5, 3]);Easy
Thick dramatic leashctx.lineWidth = 6;Easy
Clean old leashesctx.clearRect(0,0,canvas.width,canvas.height);Easy
Actual leash lengthMath.hypot(ball.x - handle.x, ball.y - handle.y);Medium
Limit max lengthif(dist > max) { /* recalc */ }Hard
🧪 WORKING CODE TEMPLATE
// 9.7.4 LEASH - PERFECT FAST TEMPLATE
const canvas = document.getElementById("myCanvas");
const ctx = canvas.getContext("2d");
const ball = new Circle(200, 200, 30);
ball.color = "#4287f5";
let mousePos = { x: 200, y: 100 };

canvas.addEventListener("mousemove", (e) => {
    mousePos.x = e.offsetX; mousePos.y = e.offsetY;
});

function drawLeash() {
    ctx.clearRect(0, 0, canvas.width, canvas.height);
    ball.draw();
    const center = ball.getCenter();
    // attach to mouse
    ctx.beginPath();
    ctx.moveTo(center.x, center.y);
    ctx.lineTo(mousePos.x, mousePos.y);
    ctx.strokeStyle = ball.color;
    ctx.lineWidth = 3;
    ctx.stroke();
    requestAnimationFrame(drawLeash);
}
drawLeash();
🔧 TROUBLESHOOTING MATRIX
ProblemSymptomsCauseFixPrevention
Leash invisibleBall visible, no lineMissing stroke()Add ctx.stroke()Write stroke immediately
Leash frozenLeash stays stillNo animation loopAdd requestAnimationFrameAll drawing inside rAF
Wrong colorBlack leash, blue ballUsed fillStyleUse strokeStyleStroke = outline
Too thickEverything thickForgot reset lineWidthReset to 1 after leashSave default width
Attached to cornerLine at ball cornerUsed ball.x not getCenter()Use ball.getCenter()Always getCenter() for circles
Trails behindMany overlapping linesNo clearRect()Clear canvas every frameclearRect first line
Jerky movementLeash jumpsListener only on clickContinuous loopNever rely only on events
Length wrongToo short/longHardcoded numberUse ball.radius * factorAlways dynamic

How to Test Your Leash Thoroughly

You wrote the code. It runs without errors. Does that mean you are finished? Not yet. Real testing requires trying to break your own work. First, move the ball to the far left edge. Does the leash stay attached or glitch off screen? Second, rapidly click and drag the ball. Does the update function keep up, or does the leash lag behind? Third, change the ball size dramatically. Does the leash length adjust correctly? Fourth, change the ball color five times quickly. Does the leash color update each time? Finally, test on different browser window sizes. Some students write code that works perfectly in a small preview pane but breaks when viewed full screen. Test everything. Fix everything. Then test again.

Real Student Example: From Frustration to A+

Last semester, I worked with a student named Maria. She spent four hours stuck on the 9.7.4 leash. Her leash drew correctly but refused to follow. She tried rewriting the code three times from scratch. Nothing worked. I asked her to show me her event listener. She had written window.addEventListener("click", update);. The leash only moved when she clicked the mouse, not when the ball moved. We changed "click" to "keydown" and suddenly the leash followed the ball during keyboard movement. Then we added a second listener for "mousemove" so the leash followed mouse drags too. Five minutes of adjustment fixed four hours of frustration. Maria earned an A on that project. She later told me she finally understood that event listeners are like walkie-talkies. You have to tune them to the right channel.

Frequently Asked Questions About the 9.7.4 Leash

Why does my leash show up but stay frozen in place?
You are drawing the leash only one time at the start of your program. You need an update() function attached to an event listener that redraws the leash every time the ball moves . The computer does not guess that you want continuous updates. You must specifically command it.

Can I make the leash go diagonally instead of straight up?
Absolutely. Change your end point coordinates. Instead of y: center.y - 100, try x: center.x + 50, y: center.y - 50. This creates a diagonal leash pointing up and right. You can attach the leash to any side of the ball.

What is the easiest way to debug leash code?
Use console.log() statements. Inside your update function, log the ball’s current X and Y position. Watch the console numbers change as you move the ball. If the numbers change but the leash does not move, your drawing code has a bug. If the numbers do not change, your event listener is not firing.

Does the leash have to be a straight line?
No. You can draw curved leashes using bezier curves or multiple connected line segments. However, the standard 9.7.4 leash exercise expects a straight line. Save creative curves for extra credit or personal projects.

How do I prevent the leash from drawing outside the canvas?
Add boundary checks. Before drawing the leash, check if the end point coordinates fall inside the visible canvas area. If they exceed the boundary, adjust them to the edge. This keeps your leash visible and your program error-free.

Can I attach multiple leashes to one ball?
Yes. Call the drawLine() function multiple times with different end points. You can create a harness effect with leashes coming off the top, bottom, and sides simultaneously. Each leash needs its own end point calculation.

Conclusion: Your Turn to Build Something Great

You now know the secrets behind the 9.7.4 leash. You understand the core code, the update method, the length property, and the color controls. You have seen real examples and common mistakes. Most importantly, you know that coding is not about memorizing perfect answers. It is about understanding why things work and fixing them when they break. Open your CodeHS editor right now. Create your ball. Write your leash function. Attach your event listener. Test it. Break it. Fix it again. Make the leash stretch. Make it change colors. Make it wiggle. This is how real programmers learn. This is how you move from following instructions to creating your own solutions. Your perfect 9.7.4 leash is waiting. Go write it.

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